
HEALTH CARE
Apps for patients to help them reduce the pain, fight fears and phobias. Emergency training for people, simulating real-life situations on the street such as cardiac arrest or traffic accident.

VR and Video Games developer specializing in Unreal Engine. Delivering real-time simulations, technical art, and optimized VR apps for education, training, and entertainment.
CREATING INTERACTIVE VR APPS FOR VARIOUS INDUSTRIES
VR is growing and becoming big part of our future. It’s possible to create interactive environment to give user possibility to fully control different elements inside, in real time, in real size.
Using power and possibilities of latest VR technologies and their connection with various industries and career fields, always trying to push the boundaries.
VR is not only about games, it’s nice to have fun, but it’s even better when VR app can help people – to learn, to be better, to be ready for different situations or just to explore new things. With the Metaverse coming up, this is the future of online social communication and place, where people can spend their time together in virtual worlds.
MOSTLY USED HARDWARE:
– Oculus Quest 2 & 3
– HTC Vive / Pro Eye
– Oculus Rift / S
– Valve Index
– experience with eyetracking only apps (HTC Vive Pro Eye) for people unable to use hands, and handtracking on Oculus Quest
UNREAL ENGINE 4 / UNREAL ENGINE 5
Specialization in UE4/UE5, using mainly this engine for VR projects.
EXAMPLES OF FINISHED AND SUCCESSFUL VR PROJECTS:
Apps for patients to help them reduce the pain, fight fears and phobias. Emergency training for people, simulating real-life situations on the street such as cardiac arrest or traffic accident.
Helping children to learn by increasing their engagement and while having fun. Laws of physics simulation or trip to space to see how Solar system works is just great. People of different professions use VR simulations to upgrade their skills without being in danger – training situations for firefighters, doctors, military, police or sport.
Visualization of new buildings, blocks or boulevards in real scale, so architects can see and feel them, walk around and modify them before construction begins. Apartment/house projects for real estate clients, so they can walk there, feel the space and choose final materials/equipment/furniture.
Meetings with friends or colleagues at virtual office while seeing their moves and gestures. Training of presentation and communication skills in front of people while being at home.
So many people love them to relax, but in VR some games can replace gym, keep you moving and burn calories.
SPECIALIZATION IN 3D ENVIRONMENT ART / TECHNICAL ART
Experienced in typical parts of process such as: 3D modeling, texturing/materials, composition and project optimization in engine, lighting, VFX, coding (Blueprints). Main goal is to make memorable environments with nice visual feeling and atmosphere.
UNREAL ENGINE 4 / UNREAL ENGINE 5
Specialization in UE4/UE5, using mainly this engine for game projects.
SOFTWARE EXPERIENCE
– Unreal Engine 4 / Unreal Engine 5
– MODO / Blender
– Adobe Photoshop
– Quixel Suite / Megascans
– Substance Designer / Painter
– SpeedTree
TOMAS KAFKA (Technical Artist, Senior VR Developer)
I started my career as a graphic designer and marketing specialist in 2004. After many years in this field, gaining experience about design, composition and other important things leading to making great visuals, my next logical step was 3D graphics with specialization in real-time rendering.
Strong feeling for details and technical skills took me to video game industry on “Environment Artist” and later “Technical Artist” positions and during several years I have cooperated with several game studios around the world (Germany, Italy, Russia, America…), working on different video game projects.
Last few years, during VR industry growing, I have also been focusing on making interactive Virtual Reality projects for various industries and career fields (education, health care, real-life simulation or architectural visualization) and cooperating with many companies as a “Technical Artist” and “Senior VR Developer“. Using the power and possibilities of latest VR technologies and their connection with various industries, when people can be directly “inside the action”, is currently my biggest interest – together with focusing on pushing the limits.
I’m experienced in typical parts of process such as: 3D modeling, texturing/materials, composition and project optimization in engine, lighting, VFX, coding (Blueprints). My main “tool” for all projects is Unreal Engine 4 / Unreal Engine 5, using it since 2014. After such a long time, I became specialist of this engine and thanks to my skills and passion, I’m solving advanced tasks and also providing help to newcomers. Main goal is connecting art and latest technology together, always trying to push the boundaries.
As a freelancer, I also created brand TD Fun Media, under which I publish my work and support its growth. My goal is to make TD Fun Media known as a reliable and quality brand and cooperate with interesting people and companies. Feel free to contact me if you like my work and want to cooperate. I work with end customers, companies, design studios or other freelancers.